I am trying to use the HMDSimulator from Immerseum and they say it’s basically as easy as just adding the [VRSimulator] object to your scene. But after I imported the HMDSimulator package into my project I see that almost every one of it’s scripts have errors and they all seem to be related to OVR not being preset.
Assets/_ImmerseumSDK/1_Scripts/InputUtilityScripts/OculusButton.cs(85,20): error CS0246: The type or namespace name `OVRInput' could not be found. Are you missing an assembly reference?
Assets/_ImmerseumSDK/1_Scripts/InputUtilityScripts/OculusButton.cs(88,20): error CS0246: The type or namespace name `OVRInput' could not be found. Are you missing an assembly reference?
Assets/_ImmerseumSDK/1_Scripts/InputUtilityScripts/OculusButton.cs(118,20): error CS0246: The type or namespace name `OVRInput' could not be found. Are you missing an assembly reference?
Assets/_ImmerseumSDK/1_Scripts/InputUtilityScripts/OculusInputAxis.cs(50,20): error CS0246: The type or namespace name `OVRInput' could not be found. Are you missing an assembly reference?
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I am using Unity 5.6 and have read that OVR was not supported after Unity 4.
So is there any way I can just add the support for it so it will satisfy these missing dependencies?
I don’t think I actually need OVR (Oculus support) because I only use a Vive. But I think I will have to add the support for it anyway.
Any suggestions on how to add OVR to Unity 5.6