trying to use "soldier" in multiplayer demo

Hi:

I am playing using the characters from the CharacterAnimation demo
in a multiplayer environment. I have been able to use a couple of
the characters (e.g. goober) successfully. However, I can not
get the soldier character to play animations at remote players other
than one where he was started. Part of the key to getting goober
to animate in all windows was to use something like:
SendMessage(“SyncAnimation”, “walk”);
However, this does not seem to work for soldier. I am doing the
SendMessage for goober at the same places where CrossFade is
performed. I note that soldier does not have any CrossFades and
wonder if the model is more different than I originally thought.
Anyway, I want to get soldier’s animations playing/synced at all
players/windows. Any helpful suggestions would be appreciated.

Thanks.
–ralph

Perhaps it’s working when assigning “network view” to every part of the soldier?
Veeeeeeery much work… :frowning:

I ended up just re-writing a portion of the ComplexWalkBlend script to
use animation.CrossFade(“walk”) and SendMessage(“SyncAnimation”).
Probably not the best option. But with the shortage of docs, etc. it
seemed the easiest at the time.