Hi,
I’m fairly proficient in 2D C# with XNA, but have recently dived into Unity as I feel it is far more useful in the long run. However, I’m having a complete noob moment right now. I can’t seem to wrap my head around the idea of transform.position without an object attached before it.
For instance, here’s some example lines of code from a tutorial I’m working through (they don’t go together. I just picked them out randomly where I saw a transform.position or something of the sort).
inputMovement = objPlayer.transform.position - transform.position; or
if ( Vector3.Distance(objPlayer.transform.position,transform.position) < 1.2f ) or
transform.position = new Vector3(transform.position.x,0,transform.position.z); or
transform.rotation = Quaternion.LookRotation(inputRotation); or
transform.eulerAngles = new Vector3(0,transform.eulerAngles.y + 180,0); or
transform.position = new Vector3(transform.position.x,0,transform.position.z);
How does it know what object I’m referring to? I’m so used to having to do object.position in XNA for everything, but I see transform.position on its own all the time. What am I missing here? I feel like it’s such a simple concept and I am just overlooking something…