Tuning & Destruction System - complex asset
Features
one click auto setup,using model namings
auto destructions calculate for every detail
custom event system
decails system
no coding skills need
modular code - not compile what you don’t need
high optimised
low RAM usage
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1 Like
Edy
September 19, 2019, 11:10pm
2
That city scenery looks familiar to me…
1 Like
It would be nice if you published a demo of the destruction of the car, so that I could see it more clearly.
If I need only destructibility, is it possible to easily separate this function from the tuning system and leave only that in the project so as not to clutter my project with unnecessary classes?
Lesnikus5:
It would be nice if you published a demo of the destruction of the car, so that I could see it more clearly.
If I need only destructibility, is it possible to easily separate this function from the tuning system and leave only that in the project so as not to clutter my project with unnecessary classes?
i will make in next versions allowing to disable tunning,but now if you not need it you can not to add UI script and not save tunning array
Tunning and Destruction Supports Edys Venicle Physics,maybe you can tell about us in your twitter. I’am subcribed to you.