Tunning & Destruction System asset

Tuning & Destruction System - complex asset
Features

  • one click auto setup,using model namings
  • auto destructions calculate for every detail
  • custom event system
  • decails system
  • no coding skills need
  • modular code - not compile what you don’t need
  • high optimised
  • low RAM usage
  • we know,that you are PRO,so in unity personal you have dark pro theme

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That city scenery looks familiar to me… :smile:

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It would be nice if you published a demo of the destruction of the car, so that I could see it more clearly.

If I need only destructibility, is it possible to easily separate this function from the tuning system and leave only that in the project so as not to clutter my project with unnecessary classes?

i will make in next versions allowing to disable tunning,but now if you not need it you can not to add UI script and not save tunning array

Tunning and Destruction Supports Edys Venicle Physics,maybe you can tell about us in your twitter. I’am subcribed to you.