My name is Alex and I’m new around here.
This is the game that I made: https://play.google.com/store/apps/details?id=com.AXgamesoft.TurbopropFS
The game is currently in Open Beta. It’s a flight simulator for Android, featuring a cargo airplane derived from the Airbus A400M (in the game it’s called C-400 and HC-400 to avoid any trademark problems with the Airbus company).
For me watching the video, I would change that external sound. I work around A400’s and it’s a really distinctive droning noise, similar to the C130. Looks good though!
Thank you both for the constructive criticism.
Since you actually have experience hearing these A400M, I’m gonna defer to your knowledge and alter the sound.
Currently, the engines sound in my game is made of two independent noises:
The gas turbines noise, which is that high-pitch woosh sound (which is dampended with a low-pass filter when inside the cockpit).
The propellers noise, which is that low-pitch droning sound (obtained from a person who shot a video of an real A400M).
Perhaps I can get closer to reality if I reduce the gas turbine noise volume, and increase the one for the propellers, while also reducing its pitch.
What I found recently is this recording of the A400M in flight (but I have no idea how to replicate that particular noise, especially that haunting sounding component of it):
I think a lot of it is what you have currently has this nasty high-pitched element that sounds kinda grating (probably the turbine noise you mention). Let’s hear what it sounds like without it. Next time one flies over I’ll see if I can get a recording of some sort.
Yes that’s what I think so too. I’ll make some modifications today and post a video recording of the new sounds.
And thank you for your offer to record the sound from a flyover, but unfortunately that wouldn’t help me very much, because I don’t know how to extract a clean sound effect from a flyover (flyovers exhibit variations in volume, and doppler effects).
funnily enough in flight (c130 experience, but A400 is similar) you dont hear the turbines as much as you do prop drone. try switching the levels of the sounds you have, see what that sounds like.
It’s certainly an improvement. Remember, when people play this game, they will have to hear this noise all the time, so you need to make sure the sound isn’t too intrusive otherwise they might stop playing because of it. Much better than what you had before.
Yeah, I thought about that and indeed the old sound was kinda fatigue-inducing.
Anyway, thank you again guys for the constructive criticism, it was useful indeed.
The game is now updated the version 0.9, which is availabled on Google Play Store.
Also, I updated the video, to account for the engines’ sound change:
I’ve recently discover your game on androïd and install it on my phone… Very impressive and realistic!! I enjoy it…
Especially in view of the fact I’m instructor in aeronautic in French air force and fleet air arm of the French navy. and teach to technics for basic training and specific stages (on A400M for example!)… Then, I try to install your app on PC through an androïd emulator for Windows as NOX app. Install is right and it seems to operate as well on phone. But my main problem is about the controls… How to configurate roll and tilt on keyboard or through a joystick controller or other?? App always asks to calibrate the phone move controls…
I’m very interrested to use this app for teaching… a solution??
Thanks
Greets,
Jérôme
Thank you for your appreciation.
I haven’t managed to run any game through emulators, so I don’t know exactly how they can be controlled when they’re emulated. How are other games and apps controlled when run inside emulators?
My game has built-in support for keyboard, which is how I test it when is inside Unity, but every time it detects a mobile system (or an emulator of a mobile system) it switches into expecting inputs from touch and tilt.
I could make you an apk with the mobile control system disabled, but I don’t know how well it will work inside an emulator.
I’m sorry, but no. There are several reasons for that:
Switching the project’s platform back and forth requires re-importation of assets, especially textures (ETC 2 textures set to best quality take between 20 to 30 minutes each to re-import, and I use plenty of those);
Certain game features would have to be re-coded;
The Unity Web plugin is becoming unsupported on newer browser versions.
Those reasons, plus the fact that I can’t monetize the web version, mean that is not worth my time to convert it, especially since I’m very busy with adding more features to the Android version.
Hi Alex,
Thanks for your answer about a possibility of a use through an androïd emulator on PC. I try to run your app on NOX emulator but the mobile control system forbids the possibility to control with keyboard, virtual keyboard or others USB controllers… I’very disapointed coz the apk on a wide screen is very impressive and great!
I’m very interrested by an apk without mobile controls… Wait for an issue, thanks,
Greets, Jérôme