Turn around Camera at Target Problem on Windows 7 Touch

Hi ~

I Make Some app Turn around camera at some Object in Windows 7 Touch Screen.

But , I can’t receive Touch value in windows 7 Screen.

I used Input.GetTouch(0)…But I doesn’t Work

Here is cord doesn’t work


using UnityEngine;
using System.Collections;

public class MainAround : MonoBehaviour {

public Camera cam;
public Vector2 rotationVelocity;
public Transform[] target;
private int index = 0;
public bool touchOn = false; 

public int zoomIn =22;
public int normal =60;
public float smooth = 5f;
private bool isZoomed = false;
private Component script;

private RaycastHit Hit;

public GameObject UI;

void Awake()
{


}

void Start () 
{
	cam = GetComponent<Camera>();
}

public void HouseIn()
{
	index = 1;
	isZoomed = true;
	//cam.GetComponent<MainAround>().enabled = false;



}

public void Main()
{
	index = 0;
	isZoomed = false;
}

void rayCasting(Ray ray)
{

			if (Physics.Raycast (ray, out Hit, Mathf.Infinity)) 
	       {
	
					if (Hit.collider.gameObject.CompareTag ("House")) {
							HouseIn ();
			                UI.SetActive(true);
					}

// if (Hit.collider.gameObject.CompareTag (“Main”)) {
// Main ();
// }

			}
}

// Update is called once per frame
void Update () 
{   
	if(touchOn == false)
	{

	float camY = cam.transform.position.y; 
	bool clickingButton = false;
	if(!clickingButton && (Input.GetMouseButton(0) || Input.GetMouseButton(1))){
		rotationVelocity.x += Mathf.Pow(Mathf.Abs(Input.GetAxis("Mouse X")),1.5f) * Mathf.Sign(Input.GetAxis("Mouse X"));
		rotationVelocity.y -= Input.GetAxis("Mouse Y") * 0.04f;

		Ray ray = cam.ScreenPointToRay(Input.mousePosition);

		rayCasting(ray);
	}



	

	if (touchOn == true) 
	{
	
			if (TouchPhase.Began == Input.GetTouch(0).phase | TouchPhase.Moved == Input.GetTouch(0).phase)
			{

				Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
				rayCasting(ray);

				Vector2 screenPos = Input.GetTouch(0).deltaPosition;

				Debug.Log(screenPos);

				rotationVelocity.x += Mathf.Pow(Mathf.Abs(screenPos.x),1.5f) * Mathf.Sign(screenPos.x);
				rotationVelocity.y -= screenPos.y * 0.04f;

			}
	
	
	
	
	
	}

		camY += rotationVelocity.y;
		cam.transform.RotateAround(target[index].transform.position, Vector3.up, rotationVelocity.x );
		rotationVelocity = Vector2.Lerp(rotationVelocity, Vector2.zero, Time.deltaTime * 10.0f);
		camY= Mathf.Clamp(camY, 0.0f , 5.0f);
		transform.LookAt(target[index].transform);


		if(isZoomed == true)
		{
			cam.camera.fieldOfView = Mathf.Lerp(cam.camera.fieldOfView,zoomIn,Time.deltaTime*smooth);
		}
		else{
			cam.camera.fieldOfView = Mathf.Lerp(cam.camera.fieldOfView,normal,Time.deltaTime*smooth);
		}
		
	}

}

}


This cord is good work on Mouse (Mouse X)

But Doesn’t Work Touch Screen…ㅠㅠ

Smart Friends ~~~ Please Help me ~~~~

Use the solution that Steve at Intel put together: