Hi guys,
I not really much of a coder, I have come more from an artistic background ( I wonder how many people say this eh?), but I fancy my chances at creating something basic in Unity.
One idea I have been playing with is a kind of turn based game on a grid, like a very very basic version of Final Fantasy tactics, but on an 8x8 board, much like chess.
I realise this is probably a large undertaking, so I really want to mention how basic I want to make this.
To start with I just want to be able to import some models onto a game board, and be able to select one and move him around the board, much like a chess peice. I can design movement rules and peice restrictions etc another time. This will be a 2 player game, so no AI.
Anyway, my first challenge is to figure out how to handle the board. Having no real game programming experience I am mulling over the best way to do this…
Should I have the squares as objects of which each can contain a model (the characters) and have an array of these spread out like a grid?
Or can I hack this a little and just have 1 game board square, and actually draw the squares into the editor. Have some kind of script that can detect when the instance of the square has a model inside of it etc?
As you can see I am not sure as to the simplest way of getting the results I need.
Can you help?
Thanks.
The easiest way is to have 64 identical planes with a small script identifying the grid coords for the square.
Then you can align your pieces to the poistion and rotation of the plane prefab for moving.
This would be an insanely easy project to make in Unity, it is exactly what Unity is made for. The only hard thing here would be to find some way to manage the Networking.
If you would like some help I’d be happy to, just PM me.

For a networked demo you can take a look at the Tic-Tac-Toe Unity tutorial for SmartFoxServer - www.smartfoxserver.com
While TTT isnt final fantasy, the general mechanics are already there including a basic lobby
/Thomas
I meant Networking in Indie version. Without being able to use third party libraries or have complex server setups the Unity Networking is hopeless useless.
Would having a series of planes aligned up as you suggest, allow me to create methods to check if other models are in adjacent planes? Or to check a whole column up from a models current position (ex. a Rook type of character checking along the outer edge of the board etc)?
Also, I am not too interested in a networked game, I want it to be even simpler than that, just something people can play together at 1 computer.
So are you saying I lay out the planes in a grid setup, but then write a script to effectively say from co-ords 0-32 is plane 1, from 33-65 is plane 2 etc?
SmartFoxServer client works in indie - its a C# dll, and those work in indie version.
Just FYI 
/Thomas