Turn Based Mobile Game

I’m going to start development on a turn based mobile game. I was thinking some sort of P2P solution could be good but I see that UNet is deprecated and I’m not quite sure where to begin for this project. Any suggestions? I’m not quite sure I need to implement a dedicated server for this kind of game but I guess it isn’t completely out of the question.

This might help:

Each networking solution is capable of what you want to do. If the game should be long running / async, you may also look into creating a web server for this (using http to connect from the client).

2 Likes