TURN BASED RPG: WHERE TO START?

I’m a(n absolute) beginner with relatively little coding skill or experience in Unity, but I’m absolutely desperate to make (at least part of) a game. I want to just get the Primary Gameplay Loop done, if absolutely nothing else. The issue is that I have entirely no idea where to start.
In brief, I’m trying to make a turn-based RPG with a small, customizable party, where each character automatically takes action after a timer runs out- thus requiring quick menu input from a player.
What’s the first step? How do I go from a blank Unity window to the bare essentials, which would be one dude fighting one enemy using her big sword?

Sounds like you’re looking at an final fantasy type turn based system which there are thankfully tutorials for. Depending on what sort of turn system you’re looking at though I would recommend looking at integers and booleans for dictating when a turn has ended and when you’re cycling through the decision making process of party members and enemies.

I would start off really simple to get your head around things and as it turns out Brackey’s did a tutorial on a turn based system awhile back. In fact the system I was thinking of is a little more simple than what Brackey’s is proposing, but either one will work and you’ve got a good tutorial here to get started with.

1 Like