Turn-based super weapons

Hi all!

Newbie dev here. I’m designing a Battleship variant for my Game Development class and I’m having trouble conceptualizing some things.

The basic idea is that each ship has different super weapons because I always thought it sucked that the patrol boat was the best ship in the game. I don’t want these super weapons to be available every turn, but the user gets more “credits” to use them after every turn, which they would cash in when they want to use the weapon. The three-hit ships would take fewer turns to build up than the 5-hit ships.

No code to speak of yet. Still designing the concepts, but would anyone have any tips on how to code this? Or links to tutorials?

Any help would be appreciated!

How to code belongs in the learn section. Design belongs here.

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