Hey all:)
Does anybody know how to turn the character around (rotate 180deg on Y axis) with animation (not with a script) and return to “Idle” animation without flipping back to “Idle” animation’s original (rotational) orientation?
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Animator has “Apply root motion: On”
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After turning around, when the animator returns to “Idle” state, it turns the character around (automatically) to orient it to “Idle” animation’s original orientation. This is something I am trying to avoid.
I am making a 3D platformer (only left and right movement) - In other words a 2.5D game and I don’t want to flip the character to turn it around - I want to animate the turning so it looks more realistic.
Thanks,
Hamid.