system
1
how would you turn off the is trigger button when i collide with something. the following script doesn't work. could someone help me?
script:
var mushroom : Transform;
function OnTriggerEnter (hit : Collider)
{
if(hit.gameObject.tag == "Floor")
{
mushroom.isTrigger.enabled = false;
}
because it says is
}
take out the .enabled part, and it should work fine.
DaveA
3
mushroom is a Transform, does not contain 'isTrigger'
I think you need to call GetComponent:
mushroom.GetComponent(MeshCollider).isTrigger = false;
or
hit.isTrigger = false;
if you'd rather disable that.