I have 2 objects. One is a player. Player has a regular 2d collider and 2 trigger zones with trigger colliders for detecting walls and ground near objects. Second object is a trigger zone with one trigger collider for detecting player in. When player moving in trigger zone unity detect collision of two triggers and stop movement. If i uncheck the trigger collider of player - everything going ok: player in zone and zone see it. But with active trigger on player then it conflict with zone. How turn off this behavior of two triggers?
Edit>Project Settings>Physics2D
Put your player and other collider in 2 different layers and disable here collision between them at collision matrix.