I have 2 objects. One is a player. Player has a regular 2d collider and 2 trigger zones with trigger colliders for detecting walls and ground near objects. Second object is a trigger zone with one trigger collider for detecting player in. When player moving in trigger zone unity detect collision of two triggers and stop movement. If i uncheck the trigger collider of player - everything going ok: player in zone and zone see it. But with active trigger on player then it conflict with zone. How turn off this behavior of two triggers?
Put your player and other collider in 2 different layers and disable here collision between them at collision matrix.