Hey! So I am trying to turn off some prefabs from the light bake because when I have them one it makes the light bake on clustering alone 1400 and it takes forever just to do even one. Is there a way I can keep the GameObject in my scene but turn it off for the light bake so it is still there but doesn’t bake? Thanks for the help!
Wrong forum section, this is not a “game design” question.
You can turn off light baking per object by setting it to not be static for lightmap baking:
https://docs.unity3d.com/Manual/StaticObjects.html
Static means “it’ll never move during gameplay” and allows lightbaking to be done for the object. If you remove that static checkmark for lightmap baking, then it will be ignored completely by that process.
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Thanks so much! I had some abandoned city’s and rocks’ and they were making it so high!
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