Is there any scripting that can turn off a mesh collider just as you would a mesh renderer?
No, but you can destroy it. Depending on what you’re doing, it could work to make it a trigger instead.
–Eric
Is there any scripting that can turn off a mesh collider just as you would a mesh renderer?
No, but you can destroy it. Depending on what you’re doing, it could work to make it a trigger instead.
–Eric