Turn off script in multiple objects

So I am at loss. I am trying to find and disable script on each enemy object in game. I have foreach loop at awake that finds gameobjects with tag “Enemy”, and finds script attached to it “EnemyDamagePlayer”.

Now, on Death() function I would like to disable “EnemyDamagePlayer” on every enemy it manages to find.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Characters.ThirdPerson;

public class HealthOverall : MonoBehaviour {

		public int startingHealth = 100;                            
		public int currentHealth;                                   
		public AudioClip deathClip;                                 
		AudioSource playerAudio;                                    
		RagdollHelper ragdollHelper;                          
		public bool isDead;                                                
		bool damaged;                                               
		public GameObject player;
		Rigidbody rb;
		public EnemyDamagePlayer[] damageScript;
	//	public AttackScript[] deadScript;



		void Awake ()
		{
			playerAudio = GetComponent <AudioSource> ();
			player = GameObject.FindGameObjectWithTag ("Player3rdPerson");
			ragdollHelper = player.GetComponent<RagdollHelper>();
			rb = player.GetComponent<Rigidbody> ();

		//find scripts attached to every object with tag "Enemy"
			GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
			damageScript = new EnemyDamagePlayer[enemies.Length];
				for ( int i = 0; i < enemies.Length; ++i )
			damageScript _= enemies*.GetComponent<EnemyDamagePlayer>();*_

* Debug.Log (“Found you, dirty bastards!”);*

* currentHealth = startingHealth;*
* }*

* void Update ()*
* {*

* }*

* public void TakeDamage (int amount)*
* {*
* currentHealth -= amount;*

* if(currentHealth <= 0 && !isDead)*
* {*
* // … it should die.*
* Death ();*

* }*
* }*

* //Death Function*
* public void Death ()*
* {*
* isDead = true;*
* //here player is ragdolled*
* ragdollHelper.ragdolled=true;*
* //play death sound clip*
* playerAudio.clip = deathClip;*
* playerAudio.Play ();*
* //Make ThirdPersonController’s Rigidbody Kinematic so ragdoll doesn’t jerk around and disable controls*
* rb.isKinematic = true;*
* player.gameObject.GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonUserControl>().enabled = false;*
* player.gameObject.GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter>().enabled = false;*
* }*
* }*
I am a bit bad with foreach functions and frankly I can’t get it right. I’d love it someone showed me how to do it because I am tired of trying to find solutions online for couple of hours that don’t work.

// on Death()
// being damageScript the array holding all the scripts saved. Since its a public variable.
foreach(EnemyDamagePlayer script in damageScript)
{
script.enabled = false;
}

That worked! Thanks, it was so simple. Embarrassing, but got there.