I recently played a game called Bike Race TFG on the iPhone that allows you to challenge people via Facebook to race against your “ghost”.
I would like to know how this might work on the back end. I am assuming that the game ties your facebook info to a savegame (your ghost race) and uploads it to a server, which can be accessed by a challenger.
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Could this kind of game created with Unity?
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What 3rd party solutions are there for server storage of this kind of savegame files?
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Does anybody have any experience with facebook connect? Are there any hoops to jump through in order to use it, that I might not be aware of?
I’m really sorry if this post comes of as noobish, I’m kind of new to this game. I hope somebody can give me some pointers. I’m also really grateful for any links and reading material.