Hello there guys. I’m kinda new to Unity. I’m a Game Cultures student, and I have a problem with my project.
Well I created a 3D Model of a planet, and I also have a scrip that will allow the player to walk around the planet (GravityAttractor and GravityBody).
Now when I use a standard Unity Sphere GameObject and apply the GravityAttractor script to it, and I apply the GravityBody script to a player (Little Capsule) everything works fine and the capsule is pulled to the sphere.
Although when I import my 3D Object ( I have tried both .fbx and .obj ) and I apply the scripts, the capsule simply goes through the 3D Object.
I’m not sure what am I doing wrong, but as far as I know. It’s the problem with my 3D Object.
Do I somehow have to turn the 3D File into a prefab? If so, could someone please guide me how to do so.
Thank you in advance.