Turning Halo component ON and OFF through scripting

How to turn a Halo component ON or OFF through scripting. I tried

<gameobject>.GetComponent("Halo").enabled= true

which doesn’t work.

It seems like there is not possible to get Halo component…

But if i try

<gameobject>.GetComponent("Halo")

only then no error is flagged. That means it is getting the component.

I’ve a similar problem, I’ve also tried something like this:

.AddComponent(“Halo”);

It adds the Halo component to the selected object, but I don’t know how to set color strength.

I’ve succeded!

write something like this:

(t.GetComponent(“Halo”)).enabled = true;

it works.

Here’s what I did that worked C# code:

Behaviour h = (Behaviour)GetComponent(“Halo”);
h.enabled = true;

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