Turning of the mesh renderer of parent in c#

Hey Everyone,

I put a sphere collider to my game object and it detects collisions, now i want to turn the mesh renderer of the parent so when it detcts the right collision it will be gone. I found some examples in java but cant turn it into c# any help is appreciated.

public class test1 : MonoBehaviour {



	

	public GameObject Baba;

	
	// Use this for initialization
	void OnTriggerEnter (Collider temas) 
	{ 
		if (temas.gameObject.tag == "Player") {
			
			GetComponent<Baba.Renderer>.enabled =false;


		}
	}
	}

It’s close, just change the GetComponent line:

Baba.GetComponent<Renderer>().enabled = false;