We need to turn off the cache, each time we run the game in the Editor we need to make sure the cloud assets are reloaded from the cloud.
How can we turn off the cache?
D
We need to turn off the cache, each time we run the game in the Editor we need to make sure the cloud assets are reloaded from the cloud.
How can we turn off the cache?
D
Assuming you are using Addressables, you can clear the local dependency cache like this (taken from Preloading dependencies | Addressables | 1.19.19):
//Clear all cached AssetBundles
Addressables.ClearDependencyCacheAsync(key);
Just need to be careful not to ship this in a production build as you will be downloading significantly more bundles than necessary.
Excellent we will test it tonight.
Thanx
Danny
Were are ALL the APIs for all CCD functions. This way we do not have to keep asking such questions.
Unclear what is KEY, and documentation again is fuzzy.
No matter what I enter I get an error.
D
All over the word KEY is mentioned and no where obvious it is mentioned what is that key and how to get it?
Danny no one knows what in the world is the key and best we know is it is a bundle name or some ID+bundle_nameā¦
Unity docs has no definition for key
D