Anyone figured this out? I know there’s the FrozenRenderSceneTag component, but that only works for entities that don’t move. I’d like to never cull even moving entities, because just like OP, my meshes are simple.
Anyone figured this out? I know there’s the FrozenRenderSceneTag component, but that only works for entities that don’t move. I’d like to never cull even moving entities, because just like OP, my meshes are simple.