Hi everyone,
Is there a way to turn off Unity's built-in audio engine (FMOD)? I'm working on integrating SuperCollider -- a highly capable audio engine from the fields of electronic music and sound design -- into the Unity workflow, and it has a conflict with FMOD when it tries to acquire access to the audio hardware. This issue is really hampering the project's progress. ;)
If this is not currently possible I would like to know if this could be an option in the near future.