I am attempting to turn on the Alpha Is Transparency option for a 32 bit Targa image that is set to import as RGBA 32 bit. I can see that my image has an alpha because at the bottom it has the RGBA channels as selectable and I can see the alpha I created when I click on channel A. When I turn on Alpha Is Transparency then click Apply, the option always ends up becoming unchecked. I need this turned on because I am attempting to use this image as a Cursor and would like to get rid of the following warning from constantly popping up:
Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.
UnityEngine.Cursor:SetCursor (UnityEngine.Texture2D,UnityEngine.Vector2,UnityEngine.CursorMode)
Is there something I’m missing with applying this option?
