I’m making a roguelike game where the rooms are hand-made, then randomly placed. I’m trying to set up room prefabs to be used for testing while I’m modifying my prefabs for the components of the room (e.g. walls, floors), but every time I turn the room into a prefab, the link to the prefabs for the components breaks and they don’t update when I change their prefabs. Am I doing something wrong?
We do not currently support nested prefabs. If you prefab a parent then the children are now part of the new prefab and not connected to the old one.
Ah, that would explain it. I guess I’m putting together a level editor.