Turning RPC logging off

My current problem is that my animations are sent over the network by SyncAnimation function but somehow it’s spamming or supposed to print to the console everytime the function is called and it spams my console.

Sent RPC call ‘SyncAnimation’ to all connected clients

each time and it goes like 999+, is there some solution turning the printing/logging off or aren’t i supposed to sync that way?

I think your problem is not tha the rpc is logged too many times but that it’s called too many times.
If it’s an animation, just use the rpc to start it.
If it’s a matter of keeping in sync an item across clients when the position that counts is the one calculated by server, use networkview state syncronization of the rigidbody/transform.
You should not use rpcs to that frequency if you want to avoid lag.