turning shadow casting off with SSE

hey folks, I’m making a lit particle shader with SSE (strumpy shader editor) which I have working… almost. The only issue I have is that I can’t find a way of telling the shader to not cast shadows. Normally unity does this in the object and not material, but because I’m using it on particles, there is no option for shadows.

Does anyone know how I can go about this?

Thanks!

If there’s a fallback shader, remove it.

You might have to open the compiled shader and remove it (will be the second to last line saying Fallback “Some Shader or Other” - just delete the line ).

awesome. thank you! I’ll give that a try as soon as I get home.

thank you very much! that worked like a charm.