Turning the player's Cinemachine camera after Timeline Intro

Hello everyone, please help!
Problem with Cinemashine camera in TPS game:
Player has several cameras controlled with CinemashineStateDrivenCamera for different abilities.
The player enters a trigger and starts an intro made with timeline, during which he is rotated 180 degrees by code - transform position and eulerAngles.
When I pause timeline, I can see that the player camera has correctly rotated following the player orientation.
But as soon as the intro ends, the camera starts looking in the direction it was looking when the intro started, i.e. at the player’s face.
How can I solve this issue or how can I use timeline to set the camera parameters I need at the end of the intro?
Thanks in advance!

Not sure of your setup, but I would approach it like this:

  • Have a game CM camera set up the way you want it, with high priority.
  • Have separate CM cameras that are used for the intro, with lower priority (or even disabled).
  • At the end of the intro, set an Ease Out Duration on the last clip, so you get a blend to your game camera. Like this:


I made a quick playable track that controls the player camera’s look direction so the designer can setup how to frame the shot when fading out.

I’m not sure of your setup but if you’re using Cinemachine’s built in Third Person Follow where you have it track a specific transform to get the look rotation from, during the cutscene you’ll need to match that to the cutscene camera’s rotation to get it to blend out to that.