Turning with the spine

Hey, guys!

First of all, sorry for my bad english :confused:

So, i believe the better way to make an character walk, is through an animation. But in a 3RD Person Shooter, when you aim your weapon and turn around, you turn on your spine, not on your entire body, as it would look like you’re sliding. In real life, we turn, and when we reach our spine limit, we move our legs to be able to keep turning.

How can i achieve this on Unity?

Using animations and mecanim’s blendtrees. I can’t remember any tutorials or videos off-hand that demonstrate realistic character controls, but they do exist somewhere. You should get familiar with mecanim, that would be a good starting point.