hi trying make 2d turret game the problem i want rotate limit my code
using UnityEngine;
using System.Collections;
public class TurretController : MonoBehaviour {
public float speed;
public float maxaxis =42;
public float minaxis =-42;
void Update ()
{
if (Input.GetKey(KeyCode.A))
{
transform.Rotate(0,0,speed);
Vector3 eulerAngles = transform.eulerAngles;
eulerAngles.z = Mathf.Clamp (eulerAngles.z, minaxis, maxaxis);
transform.eulerAngles = eulerAngles;
}
if (Input.GetKey (KeyCode.D))
{
transform.Rotate (0, 0, -speed);
Vector3 eulerAngles = transform.eulerAngles;
eulerAngles.z = Mathf.Clamp (eulerAngles.z, minaxis, maxaxis);
transform.eulerAngles = eulerAngles;
}
}
}