Here is my script: var LookAtTarget : Transform; var damp : float = 6.0; var bulletPrefab : Transform; var savedTime = 0;
function Update() {
if(LookAtTarget)
{
var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
var seconds : int = Time.time;
var oddeven = (seconds % 2) ;
if (oddeven)
Shoot(seconds);
//transform.LookAt(LookAtTarget) ;
}
}
function Shoot(seconds) { if(seconds!=savedTime) { var bullet = Instantiate(bulletPrefab, transform.Find("spawnPoint").transform.position , Quaternion.identity); bullet.rigidbody.Addforce(transform.forward * 1000); }
savedTime=seconds;
} can you tell me what i did wrong