My turret is rotating 90 degrees on the X axis when it spots an enemy. I’m using the same script on another turret and that one works just fine. I have double checked the model itself inside 3DS Max and everything seems good there too.
Any ideas?
I can’t tell exactly what the problem is since you didn’t include any code, but my guess is that your model is oriented that way by default, and you’re setting the rotation somewhat like this: (turretRotation, 0, 0)
So when you imported your model, you saw that it wasn’t oriented properly and then corrected it, but you didn’t remember to correct it in your code.
Again, that’s only my guess as you haven’t included any code.