# Tutorial 6 Unity essential 2 Audio listeners

**URL:** https://discussions.unity.com/t/tutorial-6-unity-essential-2-audio-listeners/1720161
**Category:** Unity Learn
**Tags:** Unity-Learn, Unity-Editor, Unity-Documentation, Question
**Created:** [May 17, 2026, 4:58pm UTC](https://discussions.unity.com/t/tutorial-6-unity-essential-2-audio-listeners/1720161 "2026-05-17T16:58:08Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![unity\_12ED8E1538AB9147A16F](https://avatars.discourse-cdn.com/v4/letter/u/dc4da7/32.png) [@unity\_12ED8E1538AB9147A16F](https://discussions.unity.com/u/unity_12ED8E1538AB9147A16F)
#### Post date: [May 17, 2026, 4:58pm UTC](https://discussions.unity.com/t/tutorial-6-unity-essential-2-audio-listeners/1720161/1 "2026-05-17T16:58:08Z")

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I get the error “There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.” at step 6 after I’ve included all the scenes into the build profile. I guess this also provoques that when I load a scene, then press “ESC” the Canvas objects such as the name and all the scene buttons dont appear at all. Any ideas for what may cause this? I followed the steps in the tutorial and Idk why this is happening, I’m a beginner

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### Author: ![CodeSmile](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/codesmile/32/82968_2.png) [@CodeSmile](https://discussions.unity.com/u/CodeSmile)
#### Post date: [May 17, 2026, 5:15pm UTC](https://discussions.unity.com/t/tutorial-6-unity-essential-2-audio-listeners/1720161/2 "2026-05-17T17:15:09Z")

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> [@unity\_12ED8E1538AB9147A16F](#):
>
> Any ideas for what may cause this?

By default every camera has an AudioListener. So if you have two objects with a Camera component, you’ll likely have two AudioListeners. Remove or deactivate any excess camera, or if you need two cameras active then disable or remove the AudioListener from one of them.

If you happen to have created a typical singleton script and put that on the Camera object, this may keep the camera in DDOL (Don’t Destroy on Load) and then the next scene you load will have two cameras, and two audio listeners. In that case: don’t add singleton scripts to camera objects, or ensure they don’t put themselves in DDOL since the camera is almost always a per-scene object.

If you switch cameras, be sure to use Cinemachine. You’d keep the single Camera component with its AudioListener and instead work with multiple Cinemachine Cameras (formerly known as “virtual” cameras).
