[Tutorial] A Guide to Handling Huge Worlds in Unity Part 3

Hello everyone,

The last part of “Handling Huge Worlds in Unity” tutorial is now up. This one handles procedural level generation. Hope you’ll find it useful and we welcome any feedback. Enjoy! :slight_smile:

Hi Daniela… Thanks for the awesome tutorials. However, in the second part of the
A Guide to Handling Huge Worlds in Unity the non static objects are not disappearing along with the related tiles. I also noticed that there is no call for the ActivateTile(bool activate) method anywhere. I’m pretty sure I’m missing something here, but I even copied and pasted your code but it still doesn’t work. Could you be kind enough to see what I am missing here? Thanx!

It would be best to pose the questions on the tutorial itself in case anyone else runs into it as well :slight_smile:

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Thanks for the tutorials!