Hey guys!
Im working on a series to show how to make an Inventory using scriptable objects. Just released the second video today showing how to save and load your inventory!
NICE!
This is a life saver, I just waste more than 100 bucks on broken assets promising “cool” inventories.
Awesome! I hope it helps!
The next video in my inventory system series is out!
This one is a code review video to make our code easier to use and read
In this video, we update the display of our inventory to only updating when a slot changes instead of updating every frame, and we also pass the stats from our items to our player
Hey just discovered this series on Youtube! Thank you so much for your work on putting this together, it’s a great guide for the ins and outs of how an inventory is constructed!
Do you have a tutorial for auctioneer(by silvermat) and does anyone know what inventory that system connects to?
My inventory works fine its javascript and i have a C# one too so do i need a different one for auctioneer(by silvermat)?
All of my triggers are working at some point or another on any given project. from JS and C#
Also do you know how to connect a Quest system to make it trigger, because its the only thing to not trigger i think thats becase its not compatible withh the scenes, i have 3 working ASSETS but none work on the scenes cause the triggers dont trigger.
they work fine on their own scenes though, but my scene is massive
my main project every asset i put in works so its not as if i cant do that…
by the way im not using this inventory at all.
everything about the auction system works(on my project) accept the connection to the inventory.
i also need drops to be triggered from the chests package(i will be here all day if i mention these) i have.