Tutorial deprecation FAQs - June 3rd 2021

Hi Learners!

As you may know, the bulk of the content on the Learn platform is developed internally by Unity, but there are some pieces of content that are provided by independent creators and studios. The Learn platform itself is frequently updating, adding, and removing pieces of content to ensure there is a good mix of content to cover all subjects related to development.

On June 3rd, 2021, we will be deprecating the content developed by our partners at Pluralsight. You can find a full list of impacted courses listed below. You have until then to finish any open courses, or start something new!

When these courses come down, you’ll keep any XP for any tutorials you have already completed. Some of these tutorials appear in our Junior Programmer pathway, and we will be replacing it with updated content.

Thanks so much for learning with us. We can’t wait to show you what we’ll be working on next!

-The Unity Learn Team

FAQs

Why is this content going away?

  • The bulk of the content on the Learn platform is developed internally by Unity, but there are some pieces of content that are provided by independent creators and studios. The Learn platform itself is frequently updating, adding, and removing pieces of content to ensure there is a good mix of content to cover all subjects related to development.

Which courses and tutorials are being deprecated?

What happens to the XP I’ve earned for completing these courses?

  • Don’t worry, you’ll keep your XP for any tutorials you have already completed!

I’m working through the Junior Programmer pathway, and notice that some of this content is featured there. What can I expect to change?

  • If you are partway through this pathway or the content in general, we’re sorry that your experience will be interrupted. The replacement content is a little different, but you’ll still achieve the same objectives.

are there replacement tutorials for those that got removed?

otherwise it sounds like a bad idea… many of those courses would be still relevant even with the newew Unity versions…

2 Likes

Deprecating the only good courses on Learn? Please don’t! I find them extremely useful.

Why not just put them into some kind of “Legacy Archive” bucket. That way, everyone will know that these are old, but people who find them useful can still access them.

For example “C# Scripting in Unity: The Observer Pattern” is universal and will always be useful to anyone who is interested in implementing the Observer pattern in Unity.

Don’t delete, just archive. Let us still use this.

Archival is preferable to removal, certainly. Or is this some kind of licensing issue? Expired deal?

Is there a expected date for when the replacement content will be up? Part 3 of this pathway, Junior Programmer: Manage scene flow and data, feels really empty now.
(I was all excited to start “C# Scripting in Unity: The Observer Pattern” as well…)

3 Likes

Thank you for destroy the Junior Programmer pathway.

“The replacement content is a little different, but you’ll still achieve the same objectives.”

Yeah, if your objective is to learn nothing.

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Good move. Most of the depricated 3rd party tutorials were extremely bad and certainly not on par with the newer stuff unity has put out. The swords and shovels series really had to go

These were really great courses, there are some ideas that are still relevant, because it is so general it can be used in any unity version. (Like the game prop modelling fundamentals, the UI courses.) And actually can we have a replacement list of learning material for these? Because that would be really helpful.

Now it has been my only regret in life for not completing those courses in time.
Those courses from Pluralsight looked really promising :frowning:
Probably ill take this as a lesson and move on.

You are a little too severe there; these courses had good things and other that were less good and even no longer worked but they weren’t overall bad! They were also old, too old for the new things that are coming to Unity.

@GregoryLane By the way, I joined a group in Learn and I cannot find how to quit that group; could you tell me how I can do that? Thanks.

I can’t speak for the art and design courses but the programming part. I am currently looking through their replacement and their new approach is much better even though its mostly not in video format. The instructors of the old courses were objectively bad, the content outdated, the presented architectural approaches too rudimentary and/or messy.

Now one massive improvement would be to be able to see the full tree on the left side. Especially for everyone who comes back to the pathway and all their “Resume Pathway” buttons now lead to dead ends.

We agree that this is useful content to know along your learning journey. The Events tutorial (https://learn.unity.com/tutorial/events-uh) covers information about the events and subscribers of the observer pattern. This tutorial may be what you’re looking for, as it features video and code samples!

Whenever possible, we do try to label outdated content with the [Archived] tag. (See the original Bolt tutorials as an example - https://learn.unity.com/tutorial/bolt-videos-archived) When a tutorial is fully owned by Unity, we agree that archival is the best option where possible.

Thanks for your patience! We’ll be rolling out a fix this week that redirects to the new content. I’ll post in this thread when the change has taken place.

You may still be encountering the old Junior Programmer pathway. To see the change that will be rolled out soon, visit the site with an incognito browser (https://learn.unity.com/mission/programming-systems-and-architecture). This continent will be available to all learners soon. I’ll leave a post in this thread when it’s available.

You may like our High Fidelity Game Visuals project (https://learn.unity.com/project/high-fidelity-game-visuals-introduction). It covers a modeler’s approach to character and environment modeling.

For UI, we have a number of tutorials to get you started, and you can find them in the Introduction to UI in Unity project here: https://learn.unity.com/project/introduction-to-ui-in-unity

1 Like

There are over 750 hours of content on the Learn platform - it’s likely we have something that you’d otherwise be missing. I’d be happy to provide a recommendation if you’d like!

Yes! We’ve replaced the Pluralsight content that was previously on the Junior Programmer pathway with a dozen new tutorials.

I was in the middle of the old path and I was learning advanced programming (not intermediate): the Observer Pattern, the creation of an Inventory System, Saving Persistent Data… Stuff that for me is really interesting because in general the rest of the path have a low level.

At this moment, I don’t know what I’ve to do. Have I to start from the Mission 0? Have I to wait to more content? I’m stucked to be honest. It’s frustrating to have a 3 month-long path and suddenly don’t know where are you and see that I’ve lost interesting topics.

Obviously I want updated content but interesting things like the C# Survival Guide now are out of Unity Learn. And maybe I’m very demanding but to learn something in the platform it’s like looking for food in the jungle instead of Amazon.