Tutorial for setting up android and submitting to google play

I have been looking at google and looking at the unity documentation and I am totally confused now.

Is there any tutorial which shows you how to handle all of this?

I have a galaxy tab 2 with 4.0.3 on it. Will I be able to use it to test? Whenever I try to upload I get the invokation error.

How do I get my project into eclipse?
Should I even be bothering trying to this?
How do I make the file to submit to google play?
When I have that file can I manually put it on my device myself to test?

I went into the ADT in eclipse and downloaded all the older API’s down to version 4 figuring it would be needed to support back to that version of android. Should I be doing this?

What version of android should you be aiming to support?

Please help me, using iOS is so nice and simple. I have my app out in the iOS store and I just want to put it into google play.

  1. I don’t know I don’t even use Eclipse when making Android apps, I just build straight from Unity.
  2. Depends, do you want to do this?
  3. Not sure yet, haven’t gotten there…
    4.From Unity you have your Android device plugged in USB and click “Build and Run”, it will run it when it compiles
  4. I did the same lol
  5. I always go for the lowest (Eclair API)

Make sure you are using the Android SDK r20 NOT r22

@snailmail152, best advice ever. I spent hours getting Eclipse to import my Unity project, and you just shortcutted that process. Thank you!