Tutorial - LOD Your Lights - Performance Optimization

Hey all ! Happy #TutorialTuesday!

LODs are ubiquitous with gamedev optimization. This week I explore how we can apply the same “LOD” concept to realtime light shadows to dramatically reduce the load on the GPU and improve performance. In my first game this boosted fps by 500%! If you are using baked lighting, this will have no performance benefit!

‍ As always, the full project is available on GitHub

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can you attach an MIT license on it?

Yes, sorry that is the intended license for all of my repos. For some reason the license file was not included on this one. It is updated now.

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Thanks a lot