Hey,
i’m really new to unity and i’d like to create a very basic car in my game. I’ve looked for a good tutorial to show me how to move the car with all it’s features like spinning wheels or changing the angle of the wheels when turning.
I’ve already looked for a few tutorials online and noticed a lot of different ways to achieve it.
What i’d like to know wha tis the best practice to create a simple car.
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Honestly, best practice is to purchase a vehicle asset (I use Edy’s Vehicle Physics). Doing it from scratch and getting it right is really hard — vehicles are a lot more complicated than they seem (and the built-in WheelCollider pretty much sucks).
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Ah that’s really bad because it’s a project for a university course and we aren’t allowed to buy complete assets.
And sadly so far i found a lot of different ways to create a simple car but i kinda have the feeling that they aren’t really best practice. Especially if i redo the “tutorial” and the example doesn’t work as it should.
If it’s for a school project, just do your best with creating your own. Joe’s advice was based on the assumption you wanted a good production-ready solution.
Are you required to have a simulated vehicle in your project? If not, I’d strongly recommend changing your project focus to be about something else less intense.
Vehicle Tools by Unity Unity Asset Store - The Best Assets for Game Making is free and not a complete solution if that helps…
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Yeah i think this might work.
Thank you.
the best car script I know is the unity-made one that just came out, check it out!