Is it allowed to publish the work we made on the projects tutorials here, on web-sites like Itch-io or Kongregate?
People could play them, for free, of course and it would be a way to show how capable we are at using Unity. Making projects tutorials is not just about copying and pasting stuff.
As I understand it there is nothing stopping you publishing the tutorial projects commercially.
Of course, these are very limited projects that barely make a complete game. So donât expect to get any money from them. But thatâs a market limitation, not a lisence one.
So, are there any other places where I could publish my work on the tutorials that are not devoted to commerce? I donât want to make any money on projects that are not mine; if you know such a place, Iâll be happy to join there.
Every site is about commerce, whether for you or the site. You asked why people assumed you were looking to profit, and the answer is simple, that is what those sites are for. If you arenât looking to profit, that is cool, but that is the exception. It would be like someone buying a hat, and then getting miffed because someone assumed the were going to wear it on their head. Those sites are perfectly fine for what you want to use them for.
I presume you are just using the tutorial as a base, correct? You arenât publishing them as publishing them as presented. There is nothing wrong with posting something like that, to show what you have done. Youâll be fine posting them in those places, plenty of people post free games and to show their work.
You cannot post the games here so that people can play then, can you?
Talking about the forums, somebody posted this link somewhere, I donât remember when and where. Maybe itâs a good place too but it looks complicated: http://dev.id.net/docs/storage/
I would advise against publishing the base tutorial projects anywhere really - not unless you have heavily modified it. Itâs too easy to earn a bad rep as an âasset flipperâ in this industry for doing that, even free games. Share them with your friends and family or anyone you can show on your own computer or even privately on-line, but not to the general public. If youâve heavily modified it such as replacing the all the art or adding tons of features not in the original tutorial, then by all means, share it with everyone, everywhere you can.
It has been answered. You can indeed publish them, even as is (though not recommended). Assets from unity generally are the same, though there are exceptions (Adam assets for example). For assets just check the license that comes with them.
I have and I must say that I have understood about 10% of it. A lot clearer are the licences belonging to the assets we can find on the assets store, at least.
If thatâs your idea of complicated then you probably wonât be able to use Itch.io or similar either. They have a similar degree of complexity to the site you just mentioned. That said any perceived complexity is often overexaggerated until youâve actually tried it. Itâs quite trivial to use FTP.
You log in to your account, you create and/or change directory, you tell it to upload, and youâre basically done.