Tutorial Request for makehuman, into blender, then add bvh file so unity can use it

Hi all, firstly thanks for your previous support.

Secondly, does anyone have a tutorial where I can take a make human character, send it to blender and make it walk using a can walk using a walk file from the Cmu bvh file? If anyone knows of this, i’d like a link. A simple link works just fine. Preferably a homemade tutorial with lots of words and descriptions. Narrating everything. That would be just great.

Anthing from this site is what I’m using:

Anything from this page should work fine, also which one was selected to avoid confusion If anyone can solve this, please help. I’ve spent 1 1/2 years trying to figure this out.
The goal is to make a human in makehuman, make it walk into blender and then export it into unity. So I’d have to keep the mesh under 65k verticies. Anyone got a tutorial for this?

never mind guys, I found a solution. Please delete this thread.

Maybe you could post a description of the solution you found, in case someone else is struggling with the same problem. :slight_smile:

Yeah. I agree. It will be a good idea to do that.

Sure, It is nice to have help.
http://www.makehumancommunity.org/forum/viewtopic.php?f=14&t=16106

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UPDATE: that did nothing for making the character to show to bvh files in unity. Please delete this post. It did not work.