Tutorial roll-a-ball camera offset not working

Hi

I just installed Unity3D free on my Mac and am going thru the Roll A Ball tutorial but am having a problem with the camera offset.

When I run the game, the camera seems to jump to the same location as the ball, as opposed to being offset by initial positioning, so the offset is not appear to be working.

Anybody else have this issue with tutorial?

Thanks
Jeff

Okay I found the problem…

In my GameController.cs file I used:
void start ()
for the first function/method name, but it should have been:
void Start ()

So “Start” needed a capital “S” instead of lower case “s”.