Tutorial: Saving data across scenes

Hey people,

I have a small tutorial written up, regarding this specific topic I see people struggling with. Basically, preserving objects, and data between scene transitions, and keeping the illusion of playing the same “player” object on different levels.

It’s in the form of a Sitepoint article, located here:

I’d appreciate if you took a look and provided any feedback if you like my style of tutorials, is it written in understandable style, is the provided project well made for it’s purpose, etc.

Feel free to comment either on Sitepoint comment section, or here.

I have planned a few more topics, one of which is hinted at at the end of the existing article, utilizing .NET/Mono C# Serialization to implement Save and Load game functionalities, then a few shorter ones regarding general optimizations and theory behind it (Lightmapping, Occlusion culling, material optimizations) and such, so let me know if you’re interested in seeing more of this.

2 Likes

Thank you I will read it.
renny

Hey thanks, let me know what you think about it, I always welcome feedback!