[Tutorial] Shift Painlessly to Firebase from Parse

Hi! I managed to get Firebase working for my latest game to handle user feedback (which I did previously using Parse). Here’s a small write up on the process: http://zebugames.com/shift-painlessly-to-firebase-in-unity/

Hope it’s useful. Let me know if something isn’t working for you…

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Great writeup! Thank you!

Also cute avatar.

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Just a question: is anyone aware of a free or cheap solution like this for a desktop game? I want players to be able to send feedback directly from the game. Or does that firebase thing work on desktop as well?

Also, I know I can make my own thing, but I have little money to actually host the thing so third-party solution would be better.

Theoretically the Firebase Unity plugin should support desktop games, but there might be some messy external dependencies to resolve. An alternative is Gamesparks; it is supposed to work on Unity desktop builds and has a free tier.

Hey man, this is super cool - I howeever seem to be having an issue with the url(i think?)
i grab the url that is shown in the database tab (ex. https://projectname-ab1e1.firebaseio.com/) but i get an auth failed, any idea why that might be? i tried with the example code in the unity-firebase test script, which seems to auth fine.

EDIT: error.Details gives me this… "
auth failure!!Projects created at console.firebase.google.com must use the new Firebase Authentication SDKs available from firebase.google.com/docs/auth/
UnityEngine.Debug:Log(Object)
TestScript:m__1(FirebaseError) (at Assets/TestScript.cs:40)
"

EDIT2: turns out i had to make an app in the legacy console and then import it for some reason…works now thanks :slight_smile:
Thanks!