I’m following along with the Space Shooter tutorial. In the part where we experiment with a Capsule Collider, the collider lines show fine in the scene. When I add the Mesh Collider, I’m not told by Unity that it will remove the Capsule Collider. I instead have to remove it manually. It was going to let me have both.
Then, with the Mesh in the Mesh Collider set to the “player_ship_collider”, the green collider lines do not show at all in the scene. Regardless of if the Mesh Renderer is enabled or not and regardless of zoom level.
My questions are:
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Is it a bug that Unity was going to allow me to have a Capsule and Mesh Collider for the Player object?
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Did the Player’s Mesh Collider simply become corrupt on the import? Apparently it was created in an older version. (EDIT) I see now that in 5.0 that “Convex” must also be selected.