Tutorial suggestion for a Shining Force / FF Tactics combat system?

Hi everyone. I am still newish to Unity, but I have gone through all of the Unity tutorials and some on YouTube. I believe I have a solid base understanding of Unity.

I would like to find a tutorial which will help me better understand the type of game I would like to eventually create. I would like to build a basic 2D top-down RPG (like those old ones back in the NES/SNES days). No problem there. There are plenty of tutorials out there for that.

The tutorial I am looking for is focused around the combat system. I am looking for a good, completed, tutorial which goes over a combat system like the ones used in the Shining Force or FF Tactics games. I guess it would be called a turn based combat system, but where movement and range is critical to the combat.

Does anyone have any good recommendations for a tutorial (free, pay, video, pdf, whatever) that builds a combat system like this from start to finish? I assume the tutorial would focus heavily on AI and pathfinding in a tile-based setting.

If the tutorial is in C# that would be perfect, but I am willing to learn a different language if need be.

Thanks!

https://theliquidfire.wordpress.com/projects/

This is a tutorial I have been following that aims to make such a system. It is very well done, with good discussion on coding decisions. Unfortunately, they haven’t gotten to combat yet- but that will be coming soon, I imagine. It seems to be updated about every other week, so the next update should be coming soon. On the plus side, it is new and so up to date with Unity 5.

I don’t know a completed tutorial, but there might be one out there.

1 Like

This looks very promising! Thank you so much for the link. Out of all the Google and YouTube searches I did I never saw this one. I will begin it as soon as I get home today. Thanks again.