Tutorial Video #1: Initializing UDP in your game

Hi Everyone,

We are creating a series of video tutorials about UDP which we really hope will help you in your implementation and game submission preparations.

The first one is about initializing UDP in your game. Learn about the implementation of the SDK, Initialization Code and Sandbox Testing on UDP.

Watch Video #1 : Initializing UDP in your game

Link : UDP

This video is also available on the UDP dashboard from the section Video Tutorials. Future videos will also be dropped there!

** We would love to hear from you which other topics you would like to see covered. Let us know! **

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i have followed these steps. but there is no login appear and my iap sandbox is not working.
please guide

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Sure, could you share the steps you performed or maybe a video of your implementation so that we can help you further?

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i install the package of UDP. after that i go the udp settings and create a new project of mine and follow the steps accordingly in the video
then i create a script of intListner and paste the code from unity manual after that in my game manager script i called the initlistner listner =new initlistner();
after i build my project but no login screen appears

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Well, you are on the right track. Once you have initialized a new listener, you must call the
StoreService.Initialize(listener); in the Start/Awake function. The Initialize function from the StoreService class is responsible for bringing up the login screen.

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i was following this video of unity. but after building the game when i open it on the real device. when i press the button nothing appear… then i press the button on unity edittor it says “unity field productid or type signature not found”… what do i miss cause i followed anything on that video??

but on udp console it say iap is teted but on my game it never appeared



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Me too

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