Tutorials by inScope Studios - Health bar, inventory & 2D NavMesh pathfinding

inScope studios has created 4 Unity tutorials, and more will soon be following.

We are taking requests

Is it hard to find a good tutorial on a specific topic?
If you have a specific topic that you would like to see a tutorial on, then request it by commenting on this thread. If the topic receives enough requests then I’ll create a tutorial based on the topic.

inScopeBars
This is an assetpackage that makes it very easy to create health bars, casting bars, and toggle menues.

The package can be found here:
http://inscopestudios.com/Pages/Unity/inScopeBars.html

Health bar
This tutorial teaches you how to create a dynamic health bar by using the new UI system from UNITY 4.6

All resources used in the tutorial can be found here:
http://inscopestudios.com/Pages/Unity/HealthBar.html

Casting Bar
This tutorial teaches you how to create a basic casting bar in UNITY

All resources used in the tutorial can be found here:
http://inscopestudios.com/Pages/Unity/CastingBar.html

Inventory
This tutorial teaches you how to create a dynamic inventory in Unity by using the UNITY UI system.

All resources used in the tutorial can be found here:
http://inscopestudios.com/Pages/Unity/Inventory.html

2D NavMesh Pathfinding
This tutorial shows you how to use the Unity NavMesh with animated 2D sprites.

All resources used in the tutorial can be found here:
http://inscopestudios.com/Pages/Unity/2DNavMesh.html

2 Likes

I would like to see a detailed tutorial on a skill/spell/ability system and the various options of how to do that (scriptable objects, database, prefabs, class, etc) and the good & bad of each.

Another tutorial I would REALLY like to see is implementing a pet/companion system that is more than just attacking enemies. For example, being able to play with a pet, feeding it, etc. If it is a companion, how does one build NPC relationship systems? For example, the NPC joins, but does not like the player character at first. By talking to the NPC, doing a quest or two friendship eventually develops.

And thank you for sharing your knowledge with those of us who still have so much to learn!!!

I’m slowly working towards creating a spell/ability system. I just added a new tutorial that includes the casting bars.

Well, I’ve just started watching your tutorials. I find them very informative.
Although any new UI widget usage gets my attention as a topic what I’d like to point out is something I feel missing.
I think one of Unity’s powerful feature is the “AssetPostprocessor” class. I would like to see an in-depth tutorial about its usage. How to batch a workflow using it…etc.
I can understand it’s not a hot topic like UI but like I said, there are not much tutorials about it.

Would you consider taking a look at it?

Awesome, keeping an eye on your channel :slight_smile: