Tutorials/Help starting development (not publishing) for iOS?

Hi,

I’m interested in developing an iPhone game without necessarily publishing it. To be clear, I want to make a short demo or sketch of a game idea, so publishing it is completely out of the way.

I’m confused about what’s needed though. The Unity tutorial on it begins to say I need some kind of developer account, but the developer account web page says I don’t need one to develop, only to publish.

More importantly, I’m more interested in code. Can I use the basic input and multi-touch functions I’ve read about, or is there some kind of special API or necessities for iPhone?

In short, as someone coming from desktop development, what’s necessary to make something that will run on an iOS device? What features, languages, libraries or etc can and can’t I use? Any answer is appreciated but direction to recent tutorials or any help would be great.

Thank you.

I don’t think you need a developer account now if all you want to do is run on a device you have connected to your Mac.

Build your idea in Unity, use the built in UI, make sure it runs fine in the editor. Build to iOS, open the generated Xcode project in Xcode, build and run on your device.

I was just making sure I could go through that process, but there’s no way to build to iOS. “No iOS Module loaded.” Do I need to run this on a Mac? Because I can get a mac (Don’t worry I’m not buying one there’s just a few around the house.)

Is there something that needs to be downloaded and shoved into Unity?

For now I’ll take your words that I can “Build my idea in Unity” with no prior set up and start to script with the “input” codes so thanks for the help thus far.

I presume you’re using Unity 5.3. I haven’t tried it yet. With earlier versions the iOS target is included. I have the Unity free on Mac at home, probably 5.2, and I could build and run fine to my connected device. But I think you can build to iOS on Windows too, it’s just you’ll need to transfer the generated Xcode project to a Mac.