[Tutorials] Intermediate methods in Unity

Hi Guys,

I’ve started a little tutorial series mainly covering applications of the .net framework to Unity. I’ve started the series for two reasons:

  1. I don’t think there’s a great deal of info on youtube about this stuff, and I’ve found what I’ve learnt extremely useful.
  2. I feel that if I had had this info a few months ago I would have saved myself a great deal of time and effort.

I’m really interested in feedback and what topics people would like covered so please hit me up with suggestions.

VIDEO: Coroutines and Animation

VIDEO: Lambda Expressions and Actions

VIDEO: Mesh Creation and Real Time Modification

VIDEO: Properties and Static variables (example has a good application i feel)

COMING UP: Threading, Properties, Events and Delegates.

Hope you find these useful!

New Tutorial up on Threading in Unity with examples!

Just wanted to thank you for these tutorials! There should be more of this stuff out there. One thing I would ask is to continue with these intermediate to advanced lessons, but also provide several useful game examples and how you would use these techniques in games, and for what purposes.

Thanks again!

-Raiden

Thanks for the useful feedback Raiden, I’ll try my best to keep them as relevant as possible. Is there anything in particular you’d like me to cover? I’m thinking about how properties can be used to make FSM coding much easier for the next one.

New tutorial up on properties and fields!

Thank you again! These are helping me very much. I appreciate the time you are taking to make these. Please keep continue on!

I was interested on exactly what you taught in your last lesson about properties and fields. I am always looking for ways to program objects as independent objects. Having objects with scripts that are re-usable is something I am very interested in. Looking forward to see what you have coming next.

Thank you coAdjoint.

-Raiden

No problem Raiden, thanks for being the only vocal supporter on here :smile:

The point of the last tutorial was to show that C# has a way for you to insert custom logic into after the reading or writing of a variable. It would be quite difficult for you to achieve this without a property (you’d probably have to write your own equals operator).

If you want more info on properties look on the msdn page, lots of useful information.

Hi everyone,

here’s another video on coroutines. Shows you how to control them on your command!

Nice series of tutorials so far, looking forward to following this.